Guides and suggestions
Adventuring in a dungeon should be a fun and rewarding experience, but especially for higher level ones it can also take a long time and be frustrating if some precautions are not taken. This page lists the available guides for game instances written by Blood and Shadow members: each contains suggestions on how to improve the odds of survival in a particular instance and reach the objectives set forth within. Before the list, a brief section outlines the general strategies and some policies used by Blood and Shadow.
General strategies and policy
Exploring a dungeon can be a lot of fun, usually more so if all the adventurers in a party or raid group agree on the way to do it. This includes strategies specific to each instance or encounter, and even if any rule can be overridden when everyone agrees there are some general guidelines that are worth mentioning and following. Here are some of the guidelines Blood and Shadow tries to follow when conquering dungeons:
- “Default” Group Loot rules: don’t be afraid to roll Need when you do need an item, but at the same time only roll Need when you actually need it and are going to use it. “Needing money” is not a good reason to roll Need, especially, but not only, on BindOnPickup items; rolling Need to sell the item to others or at the Auction House is wrong and will be frowned upon. The same applies to rolling Need when the character you’re using to roll doesn’t need the item, but you think one of your alternate characters does. Everyone else needs money or can sell loot, too. To sum it up, you should roll Need only when the character you’re playing at the time is going to use the item being rolled for, everything else is Greed.
- “Enchanter” Group Loot rules: under this set or rules rolling happens in the same way as in the “default” case for BindOnEquip items, but one never rolls Greed on BindOnPickup items and chooses Pass instead. This ensures that those who need the item will still have a chance to get it, but in case nobody rolls Need there is more time to think about what to do with it. If there are one or more Enchanters in the party, one of them can pick the item up and disenchant it, giving the resulting reagents to whoever rolls the highest number with the /roll command. If there are no Enchanters in the party everyone can just /roll for the item, making this set of rules equivalent to the “default” set.
Dungeon guides list
Following is a list of dungeon guides that have been started by Blood and Shadow members. Feel free to add one that hasn’t been done yet or to improve the ones that are already present.
Azeroth
Outland
Raid guides list
Following is a list of raid guides that have been started by Blood and Shadow members. Feel free to add one that hasn’t been done yet or to improve the ones that are already present.